Playing the product owner role can be challenging: It requires the authority to say no to ideas, request, and feedback in order to achieve product success, as I explain in this article.
Working with a sprint goal is a powerful agile practice. This post helps you understand what sprint goals are, why they matter, how to write and how to track them.
This post explains how to write user stories at the right level of detail, and how to derive small, ready stories from big, coarse-grained epics.
Scrum is a simple framework based on the idea of inspect and adapt: Create a product increment, show it to the stakeholders, and use the feedback to see if the right product is developed. This post describes what I regard as the essence of Scrum: a cyclic three-step process. It shows how the three steps help create a product with the right features and the right user experience (UX).
This post introduces my Product Canvas, a simple but powerful tool that helps you create a product with a great user experience and the right features. It combines Agile and UX by complementing user stories with personas, storyboards, scenarios, design sketches and other UX artefacts. It’s designed to work with Scrum, Lean Startup, and Business Model Generation. The canvas supports Lean UX by combining user centred-design and agile techniques.
Making the right product decisions is tough. Some product owners trust their intuition, others rely on data. Find out which approach is more helpful to create a successful product.
Grooming the product backlog helps you make the right product decisions by integrating new insights into the backlog, and it helps you get the product backlog ready for the next sprint. In this post, I share a systematic approach to carrying out the grooming work that takes into account new feedback and data, leverages a collaborative approach, and comprises of key five steps.
The role of design still puzzles many agile teams I work with. When should the design activities take place? Who should carry them out? How are design decisions best captured? This blog tries to answer the questions by discussing a user-centric, iterative, and collaborative design process for Scruma and Kanban teams.
If you grew up as a teenager in the 1980s like me, you are probably familiar with the quote “There can only be one” from the first Highlander movie. Interestingly, this statement is also true for product owners: There should only be one product owner per product. But don’t worry: You don’t have to become an immortal warrior to understand the Highlander principle. Reading this blog post will do the trick.
Leverage the power of customer feedback, and use your product backlog as a learning tool. Discover the right product features and take advantage of emerging requirements by integrating customer a feedback into the backlog early and frequently.