5 Common User Story Mistakes

By Roman Pichler, 12th June 2013
Picture by Octavio Fossatti, published on Unsplash under the Creative Commons Zero license

User stories are a simple, yet effective way to communicate how a user or customer employs a product. But writing user stories that help a team build great software can be challenging. The post shares five common user story mistakes and how to overcome them.


Story Mania

Some product owners and teams are so fond of user stories that everything is expressed as a story. This either results in some rather odd stories – stories that capture the user interface design, complex user interactions, and technical requirements; or these aspects are simply overlooked.

Like any technique, user story writing has its strengths and limitations. I find stories particularly well suited to capture product functionality, and when applied properly, nonfunctional requirements. But user interface design and complex user interactions are better described by other techniques including design sketches, mock-ups, scenarios, and storyboards. Complement your user stories therefore with other techniques, and don’t feel obliged to only use stories.


User Incognito

A user story tells a story about a user interacting with the product. Some stories, however, omit the beneficiary altogether, or they talk about a mysterious user as in “As the user, I want to …” But if it’s not clear who the user is, why should the story be developed? How can we be confident that the story will benefit someone?

Make sure that all your stories have a clear user or customer. As I like to work with personas, I use personas in my stories (instead of user roles). This connects each story to the right persona, and it allows me to understand if and to which extend the story addresses the persona’s need or goal. To achieve this, I use the following template: As <persona>, I want <something> so that <benefit>.


Disastrous Details

The devil is in the details: Some stories are too big and vague for the team to understand and implement. Others contain too much detail, or even prescribe a solution. To get the level of detail right, start with big, coarse-grained stories called epics. Epics are like bullet points: They allow you to capture an idea without committing to the details. Then break an epic into more detailed user stories by involving the development team and leveraging user feedback on early product increments. Eventually, the new user stories replace the epic. Pay particular attention to the stories that are pulled into a sprint. These stories be ready: clear, feasible, and testable. Make sure, though, that you do not prescribe a solution in your stories. Rather focus on the “what”, nor the “how”. The latter should be decided by the development team.


Story Handoff

Some product owners diligently write user stories, and give them to the development team in the sprint planning meeting. This handoff is usually suboptimal, as it wastes the team’s ideas and knowledge. Stories can hence be inappropriate, difficult to understand, unfeasible and not testable.

User stories, however, are not meant to be standalone documents. They should be complemented by a conversation between the product owner and the team, or even better: written collaboratively. A story wants to capture the essentials, and not specify every detail. The latter would be difficult for new features and too slow and too expensive in an agile / lean context.

User story writing should be a team effort, where product owner and development team create the stories together. Allocate time for a collaborative Product Canvas workshop or backlog grooming meeting, particularly when you develop a new product or new features. Trust me: Better stories and a better product will be your reward.


Criteria Crisis

Acceptance criteria are maybe the most misunderstood part of users stories. I have seen detailed stories with no acceptance criteria, criteria that restate the narrative, and criteria that hide new stories, or even contain entire workflows. The last two mistakes are exemplified by the following story (the narrative is on the card on the left, the “acceptance criteria” on the right):

The idea behind acceptance criteria is simple: They allow you to describe the conditions that have to be fulfilled so that the story is done, that it can be exposed to the users and the other stakeholders. This ensures that you gather feedback and/or release features, and it helps the team plan and track their work: The criteria enrich the story and make it more precise and testable. (The criteria all stories have to fulfil such as “online help is available” are not stated in the acceptance criteria but in the Definition of Done.)

As a rule of thumb, I like to work with three to five criteria per story, and I am not worried if my epics don’t have acceptance criteria to start with. Ready stories, however, must provide meaningful criteria. You can find sample acceptance criteria in my posts “Epics and Ready Stories” and “Nonfunctional Requirements“.


Learn More

You can learn more about user stories with the following:

Source: https://www.romanpichler.com/blog/5-common-user-story-mistakes/


8 comments on “5 Common User Story Mistakes

  1. Syed Mehdi Hasan Jafri

    Hey Roman. I found your articles very helpful in understanding what user story is. Can you please elaborate more about disastrous details? I mean, technical approach, description of the functionality are major attributes. And, Is it suitable to add work flows, process flow diagrams in user stories?
    Thanks.

    • Roman Pichler

      Hi Syed Mehdi,

      Thanks for your feedback and sharing your questions. I prefer to capture user interactions as separate artefacts, for example, workflow diagrams, scenarios, and storyboards, rather than adding them to the narrative or acceptance criteria of a user story. Please see my article “User Stories are Not Enough for a Great User Experience“. Having said that, I recommend that your stories capture end user functionality and focus on the what, not the how: How a user story is implemented should be decided by the development and described in form of an architecture model, for instance.

      Hope this helps!

  2. stephanie

    Great feedback

  3. Abhinav Sharma

    Roman, your blogs are really helpful in understanding agile concepts. Recently I have come across a term “job stories” in one of the article. Would it be possible for you to write/elaborate on job stories vs user stories and their applicability?

    Thanks

    • Roman Pichler

      Thanks for your feedback and question Abhinav. I haven’t written any job stories to be honest. I tend to use personas to describe the users and the problem they want to see addressed, and I employ user stories to capture the solution that helps solve the problem. But I’d encourage you to experiment with job stories and see how they work for you.

  4. Dave Nicolette

    Oh, now I get it! Thanks!

  5. Dave Nicolette

    The sample story in Criteria Crisis suffers from the problem described in User Incognito. I’m so confused!

    • Roman Pichler

      That’s the trouble with bad user stories: They attract multiple mistakes 😉 Sorry if the sample story left you confused. I have changed it, and I hope it’s clearer now.

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